
So, to be straight, no way, nadda, nothing, can't increase the population limit unless you're playing an on line game and that takes an actual layer on line even if you set it up for a computer as the opposition? I challenge myself from easy to moderate, etc from time to time but mostly pass the time with easy so I can play a little bit of "sim city" along with AOE at the same time. I'm like "259" above, build up a GOOD economy (and I'm good at that) and then, build up a good Army and Navy and just rip the DICKENS outta the computer AI when I'm ready. then, to be straight, in AOE DE, there isn't a way to increase the population limit in a single player game that you set up to play the computer. I'm not revealing more info because it might be dangerous for online gameplay moderators can PM me if they want to know in detail.O.k. Pass another number as a command line parameter if you want more, i.e. The default increase applied by popunlock is up to 400. You'll see a confirmation message when the patch is applied. Never use Iroquois Mother Earth dance (or remove it from techtreey if you prefer)Ģ) Run popunlock.exe whenever you want before starting a game in TAD. I suppose some antivirus report it as a threat because it performs suspicious actions (getting a list of the running processes, opening the game process with debug privileges for read/write operations)ġ) Open techtreey.xml and add these lines to the starting tech of each civ (i.e.

My Avira Antivir didn't want me to run my own program when i made it I've compiled it myself and I grant there's no virus in it. I'm posting here an executable that will remove that 250 limit, so you can extend the population through the PopulationCapBonus value in techtreey.xml The total population ( 200 + PopulationCapExtra + PopulationCapBonus ) is limited to 250! The population cap given by the houses with no other bonuses is limited to 200 Here are the restrictions hardcoded in the executable: So I've come up with another solution to increase the population cap to an arbitrary number! I will never release it for vanilla or TWCĪll the mods I've found so far to increase the population cap, were all about decreasing the population cost of each unit in proto#.xml.
